Rotating the biped's spine objects in Figure mode will correct the character’s posture for the entire animation. After loading a BIP motion file, for example, you might find that the character is hunched too far forward during the entire animation. For adjusting a biped after a mesh is attached to correct posture in a motion file: Figure mode is also used to make adjustments after a character mesh is attached or linked to the biped.Then, if using Physique, apply the Reinitialize command before reactivating the modifier. For example, if the biped shoulder joint is too far out relative to the mesh shoulder, then the modifier must be inactivated and the biped limbs adjusted.
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For adjusting a biped after a mesh is attached to correct biped joint location: After using the Skin or Physique modifier to attach a character mesh to the biped, you might want to reposition a biped limb relative to the mesh.If you accidentally reposition the biped in Figure mode, load the figure file. After fitting a biped to a mesh in Figure mode, use Save on the Biped rollout to save a figure (FIG) file. You can restore the relationship or "fit" position between the biped and the mesh at any time by activating Figure mode, regardless of which motion file happens to be loaded. After positioning the biped to fit within a mesh, leave Figure mode on while attaching a mesh to the biped with Skin or Physique, or when using Select And Link on the main toolbar to link the mesh objects of a character to the biped. This "reference" position, in which the biped is aligned to the mesh, is necessary when a mesh is linked or attached to the biped with Physique. As a reference position to fit a biped to a mesh: Use Figure mode to fit a biped to a character mesh.